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Arcane Defender - nowa prc do ed 3,5

 
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Dołączył: 18 Paź 2005
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PostWysłany: Pią 0:10, 21 Paź 2005    Temat postu: Arcane Defender - nowa prc do ed 3,5

Prezentuję wam moją nową klasę prestiżową! Komentarze mile widziane.

Arcane Defender





[tu kiedys pojawi się wspaniały opis fabularny]

Hit Dice: k6

Wymagania:
charakter: dowolny, nie chaotyczny
atuty: reactive counterspell
umiejętności: hide 4, move silnetly 4, spellcraft 4, concentration 8, spot 8

Kod:
lvl_bab_fort_refl_will___special
1___0___2____2____2______evasion
2___1___3____3____3______Uncanny dodge
3___1___3____3____3______armored spellcasting 
4___2___4____4____4______Defencive spellcasting
5___2___4____4____4______
6___3___5____5____5______craft contaigent spell                                 
7___3___5____5____5______     
8___4___6____6____6______Improved uncanny dodge
9___4___6____6____6______Swift Spellcasting     
10__5___7____7____7______immediate spellcasting


Kod:
   
                  Spells per Day             
level         1st    2nd    3rd   4th
1             0       -      -     -                 
2             0       0      -     -                       
3             1       0      -     -         
4             1       1      0     -           
5             2       1      0     -                   
6             2       2      1     0                         
7             3       2      1     0               
8             3       3      2     1
9             4       3      2     1               
10            4       4      3     2


Class Skills:

The Arcane Defender class skills are: concentration, craft, hide, knowledge (all skills taken inividually), listen, profession, sense motive, spot. See chapter 4 of Player’s Hanbook for skills descriptions.
Skill Points at Each Level: 2 + Int modifier

Class Features:

Zdoności Arcane Defender'a mają ułatwić mu pozostanie niezauważnym w czasie walk i wkroczenie z pomocą w momencie, w którym sojusznicy zaczynają mieć problemy. Zapewnia towarzyszom osłone do wycofania się bądź przegrupowania.

Weapon and Armor Proficiency: Arcane Defenders are proficient with shields (except tower shields). Arcane Defender gains no other proficiences.
Spells: An Arcane Defender casts arcane spells, which are drawn from the Arcane Defender spell list. To prepare or cast a spell, an Arcane Defender must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an Arcane Defender’s spell is 10 + the spell level + the Arcane Defender’s Intelligence modifier.
Like other spellcasters, an Arcane Defender can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Arcane Defender In addition, he receives bonus spells per day if he has a high intelligence score. As noted above, an Arcane Defender need not prepare his spells in advance. He can cast any spell from his list at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
Evasion (Ex): At 1st level and higher, an Arcane Defender can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Arcane Defender is wearing light armor or no armor. A helpless Arcane Defender does not gain the benefit of evasion.
Uncanny Dodge (Ex): At 2nd level, an Arcane Defender retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If an Arcane Defender already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Armored spellcasting: Since 2nd level an Arcane Defender can cast Arcane Defender’s spells while using shield (not tower shields) without incurring the normal arcane spell failure chance. A multiclass Arcane Defender still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Defencive Spellcasting: Starting at 4th level an Arcane Defender is capable of spellcasting even under the most dangerous circumstances. He gain competence bonus equel to his class level on Conentration chcecks made to cast spells defenesively.
Craft contiangenst spell: An Arcane Defender gains this feat even if he does not fulfill prerequisites.
Improved Uncanny Dodge (Ex):At 8th level and higher, an Arcane Defender can no longer be flanked. This defense denies a rogue the ability to sneak attack the Arcane Defender by flanking him, unless the attacker has at least four more rogue levels than the target has Arcane Defender levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Swift Spellcasting: Arane Defender can cast protection from arrows, group mage armor, shield other and stoneskin spells as swift actions 2/day.
Immediate Spellcasting: Arane Defender can cast protection from arrows, group mage armor and Globe of Invulnerability spells as immediate actions 2/day.


Arcane Defender spell list:
1st level: mage armor; protection from chaos; protection from evil; protection from good; protection from law; protection from arrows; shield of faith; shield other; tortoise shell
2nd level: improved mage armor; protection from energy; resiste energy, mass; reverse arrows; stoneskin; wall of chaos; wall of evil; wall of good; wall of law
3rd level: energy immunity; group mage armor; guard and wards; spell turning; wall of force; wall of stone
4th level: globe of invulnerability; prismatic sphere; protection from spells; spell engine; wall of greater dispel magic


Group Mage Armor
Conjuration (Creation) [Force]
Level: Arcane Defender 3/Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Two to Five living creatures
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No
Caster of the spell creates multiplieded mage armor spell effect. He can divide any number of AC( maximum 10 ) bonus beetween two to five creatures. Example: Arcane Defender casts Group Mage Armorand decides to give two allies +3 AC bonus and +4 AC bonus to himself


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